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In the last level, he uses a submachine gun and a binary sword along with many Nexus agents and soldiers by his side. The first time he was fought, when he was defeated he ran out the room saying that "we will meet again soon". He is fought twice in the episode, first in level, and secondly in the last level. In Madness: Project Nexus (Classic), he controlled Project Nexus. He is also a highly skilled fighter whose size is larger than that of a regular character, being around 1.6 times the size of a normal Nevadean, slightly bigger than that of a G03LM. He is the Director of the titular Project Nexus, leader of the Nexus Core, and "God-Emperor" of Nexus City. Wimbleton, Sanford, Deimosĭirector Phobos is the main antagonist of the Project Nexus subseries and the final boss of Episode 1.5 in the first game's Story Mode and one of the final bosses of The Rush in MADNESS: Project Nexus. Phobos with the binary sword as seen in Madness: Project Nexus (Classic)ġ, possibly 2 (his fate in The Other Place is unknown)ĭr. Lovecraft’s work, the game was never going to end with a pinata party.- Phobos before his boss fight in MADNESS: Project Nexus Still, with Moons of Madness echoing H.P. They might head to Earth and drive everyone mad or just roam off into the cosmos. If the Dreamers wake, do they go on to wreck the universe? It’s possible, but they’re not painted as downright malicious, more otherworldly. If you let them awaken, it’s unclear if Shane dies or if he ‘lives’ because of his connection to the Dreamers. If you choose to destroy them, Shane dies in space. Shane’s proximity to Phobos and Deimos, the moons that housed the Dreamers, helped awaken them though indications are they would have awoken soon anyway. The chaos inflicted by The Filth meant Orochi had little chance of stopping Cynthia though whether The Filth was sentient enough to do this on purpose is not explained. But they did recruit Shane for the Mars mission because of his Necromicon exposure. The Orochi Group had no interest in waking the Dreamers, though they did see Cynthia’s discoveries as a way of acquiring more power. Because of the eldritch taint he’d received from the Necronomicon, his touch was enough to permanently damage the machine that would have restrained the Dreamers, ancient beings that were slumbering inside Mars’s moons. His mother Cynthia, who was trapped between dimensions, wanted to wake them to free herself.Ĭynthia never recovered she was just pretending to be back to ‘normal’ to get Shane to use the Martian machine. Shane was instrumental in waking the Dreamers because, at an early age, he was exposed to the Necronomicon, giving him the scars on his right hand. The game’s ending is a little confusing, so let us explain what it all means. Lovecraft, the mythos that Moons of Madness emulates, you can tell that things aren’t going to end well. It sees you struggling to combat an eldritch force that corrupts everything it touches, as well as the possible return of two ancient, eldritch gods. Instead, it’s a single-player space-based horror game set in the same universe as Funcom’s MMO ‘The Secret World’. Moons of Madness is not, despite the game’s title, a game where, playing as Cthulhu, you go around pressing your naked backside against glass-fronted skyscrapers. Confused by Moons of Madness’s ending? Here’s what it means – with spoilers, naturally.
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